用c语言编游戏(用c语言编程游戏)

用c语言编游戏(用c语言编程游戏)

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游戏介绍:
用c语言编游戏(用c语言编程游戏)
用c语言编游戏(用c语言编程游戏)

本文目录一览:

用C语言编写的小游戏代码是什么?

“猜数字小游戏”,每个数字后按空格,最后按回车确认

#includestdio.h

#includestdlib.h

#includetime.h

int a[4],b[4];

int count=0;  //计算猜测次数

void csh( );  //初始化

void start( );  //开始游戏

int main( )

{ csh( );

start( );

}

void csh( )  //初始化

{ printf("nn         猜  数  字  小  游  戏nn");

printf(“    猜四个数字,如数字与顺序都正确记为A,数字正确位置不对记为B.n”);

}

void start( )  //开始游戏

{int m,n;  //m是完全猜对的个数,n是顺序不对的个数

while(1)

{srand((unsigned)time(NULL));  //初始化随机数发生器srand( )

while(1) { for(int i=0;i4;i++) a[i]=rand( )%10;  //rand( )函数每次随机产生一个0-9的数

if( (a[3]!=a[2]a[3]!=a[1]a[3]!=a[0])

(a[2]!=a[1]a[2]!=a[0])a[1]!=a[0] ) break; }  //4个随机数各自不相等

printf("    请依次输入4个一位整数:nn   ");

while(1)

{for(int i=0;i4;i++) scanf(“%d”,b[i]);

printf("    你输入的是:%d  %d  %d  %d ",b[0],b[1],b[2],b[3]);

m=0;n=0;

for(int i=0;i4;i++)

{for(int j=0;j4;j++)

{ if(b[i]==a[j]i==j)m=m+1; if(b[i]==a[j]i!=j)n=n+1; }

}

count=count+1;

printf("      %dA  %dB   你试了%d次n   ",m,n,count);

if(m==4)break;

if(count==8){ count=0; break; }

}

printf("n");

if(m==4)printf("     你猜对了(^-^)! 就是:%d %d %d %dn",a[0],a[1],a[2],a[3]);

else printf("     你输了(T-T)!哈哈!应该是:%d %d %d %dn",a[0],a[1],a[2],a[3]);

int z;

printf("     (要继续吗?1或0)n   ");

scanf(“%d”,z);

if(z==0) break;

}

}

c语言编一个简单的剪刀石头布游戏?

用1、2、3来表示剪刀、石头、布,然后先用scanf函数读取用户的输入,再用rand函数产生一个随机数,最后进行比较就可以了。

#include

#include

#include

void

main()

{

int

com,user;

char

c;

srand((unsigned)time(null));

//初始化随机数,如果没有这条语句,每次运行电脑产生的随机数序列都是一样的

printf("进入游戏n");

do{

printf("请出拳(1.剪刀、2.石头、3.布):");

scanf("%d",user);

com=rand()%3+1;

//产生1-3范围内的随机数

printf("电脑出%sn",com==1?"剪刀":com==2?"石头":"布");

switch(com-user)

//用电脑产生的数和用户输入的数的差值来判断胜负

{

case

0:

printf("平手n");

break;

case

1:

case

-2:

printf("电脑赢了n");

break;

case

-1:

case

2:

printf("你赢了n");

}

printf("继续游戏按y键、其它键退出");

getchar();

c=getchar();

}while(c=='y'

||

c=='y');

printf("已经退出游戏");

}

C语言可以写哪些小游戏?

C语言可以编手机游戏. 你叫他去死 不过我这有 贪吃蛇的代码,你倒可以看看 (用TC 编译一定过)

#include

#include

#include

#include

#include

#define Enter 7181

#define ESC 283

#define UP 18432

#define DOWN 20480

#define LEFT 19200

#define RIGHT 19712

#ifdef __cplusplus

#define __CPPARGS ...

#else

#define __CPPARGS

#endif

void interrupt (*oldhandler)(__CPPARGS);

void interrupt newhandler(__CPPARGS);

void SetTimer(void interrupt (*IntProc)(__CPPARGS));

void KillTimer(void);

void Initgra(void);

void TheFirstBlock(void);

void DrawMap(void);

void Initsnake(void);

void Initfood(void);

void Snake_Headmv(void);

void Flag(int,int,int,int);

void GameOver(void);

void Snake_Bodymv(void);

void Snake_Bodyadd(void);

void PrntScore(void);

void Timer(void);

void Win(void);

void TheSecondBlock(void);

void Food(void);

void Dsnkorfd(int,int,int);

void Delay(int);

struct Snake

{int x;int y;int color;}Snk[12];

struct Food

{int x;int y;int color;}Fd;

int flag1=1,flag2=0,flag3=0,flag4=0,flag5=0,flag6=0,

checkx,checky,num,key=0,Times,Score,Hscore,Snkspeed,TimerCounter,TureorFalse;

char Sco[2],Time[6];

void main()

{ Initgra();

SetTimer(newhandler);

TheFirstBlock();

while(1)

{DrawMap();

Snake_Headmv();

GameOver();

Snake_Bodymv();

Snake_Bodyadd();

PrntScore();

Timer();

Win();

if(key==ESC)

break;

if(key==Enter)

{cleardevice();

TheFirstBlock();

}

TheSecondBlock();

Food();

Delay(Snkspeed);

}

closegraph();

KillTimer();

}

void interrupt newhandler(__CPPARGS)

{

TimerCounter++;

oldhandler();

}

void SetTimer(void interrupt (*IntProc)(__CPPARGS))

{

oldhandler=getvect(0x1c);

disable();

setvect(0x1c,IntProc);

enable();

}

void KillTimer()

{

disable();

setvect(0x1c,oldhandler);

enable();

}

void Initgra()

{int gd=DETECT,gm;

initgraph(gd,gm,"d:tc");

}

void TheFirstBlock()

{setcolor(11);

settextstyle(0,0,4);

outtextxy(100,220,"The First Block");

loop:key=bioskey(0);

if(key==Enter)

{cleardevice();

Initsnake();

Initfood();

Score=0;

Hscore=1;

Snkspeed=10;

num=2;

Times=0;

key=0;

TureorFalse=1;

TimerCounter=0;

Time[0]='0';Time[1]='0';Time[2]=':';Time[3]='1';Time[4]='0';Time[5]='0';

}

else if(key==ESC) cleardevice();

else goto loop;

}

void DrawMap()

{line(10,10,470,10);

line(470,10,470,470);

line(470,470,10,470);

line(10,470,10,10);

line(480,20,620,20);

line(620,20,620,460);

line(620,460,480,460);

line(480,460,480,20);

}

void Initsnake()

{randomize();

num=2;

Snk[0].x=random(440);

Snk[0].x=Snk[0].x-Snk[0].x%20+50;

Snk[0].y=random(440);

Snk[0].y=Snk[0].y-Snk[0].y%20+50;

Snk[0].color=4;

Snk[1].x=Snk[0].x;

Snk[1].y=Snk[0].y+20;

Snk[1].color=4;

}

void Initfood()

{randomize();

Fd.x=random(440);

Fd.x=Fd.x-Fd.x%20+30;

Fd.y=random(440);

Fd.y=Fd.y-Fd.y%20+30;

Fd.color=random(14)+1;

}

void Snake_Headmv()

{if(bioskey(1))

{key=bioskey(0);

switch(key)

{case UP:Flag(1,0,0,0);break;

case DOWN:Flag(0,1,0,0);break;

case LEFT:Flag(0,0,1,0);break;

case RIGHT:Flag(0,0,0,1);break;

default:break;

}

}

if(flag1)

{checkx=Snk[0].x;

checky=Snk[0].y;

Dsnkorfd(Snk[0].x,Snk[0].y,0);

Snk[0].y-=20;

Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);

}

if(flag2)

{checkx=Snk[0].x;

checky=Snk[0].y;

Dsnkorfd(Snk[0].x,Snk[0].y,0);

Snk[0].y+=20;

Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);

}

if(flag3)

{checkx=Snk[0].x;

checky=Snk[0].y;

Dsnkorfd(Snk[0].x,Snk[0].y,0);

Snk[0].x-=20;

Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);

}

if(flag4)

{checkx=Snk[0].x;

checky=Snk[0].y;

Dsnkorfd(Snk[0].x,Snk[0].y,0);

Snk[0].x+=20;

Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);

}

}

void Flag(int a,int b,int c,int d)

{flag1=a;flag2=b;flag3=c;flag4=d;}

void GameOver()

{int i;

if(Snk[0].x460||Snk[0].y460)

{cleardevice();

setcolor(11);

settextstyle(0,0,4);

outtextxy(160,220,"Game Over");

loop1:key=bioskey(0);

if(key==Enter)

{cleardevice();

TheFirstBlock();

}

else

if(key==ESC)

cleardevice();

else

goto loop1;

}

for(i=3;inum;i++)

{if(Snk[0].x==Snk[i].xSnk[0].y==Snk[i].y)

{cleardevice();

setcolor(11);

settextstyle(0,0,4);

outtextxy(160,220,"Game Over");

loop2:key=bioskey(0);

if(key==Enter)

{cleardevice();

TheFirstBlock();

}

else

if(key==ESC)

cleardevice();

else goto loop2;

}

}

}

void Snake_Bodymv()

{int i,s,t;

for(i=1;inum;i++)

{Dsnkorfd(checkx,checky,Snk[i].color);

Dsnkorfd(Snk[i].x,Snk[i].y,0);

s=Snk[i].x;

t=Snk[i].y;

Snk[i].x=checkx;

Snk[i].y=checky;

checkx=s;

checky=t;

}

}

void Food()

{if(flag5)

{randomize();

Fd.x=random(440);

Fd.x=Fd.x-Fd.x%20+30;

Fd.y=random(440);

Fd.y=Fd.y-Fd.y%20+30;

Fd.color=random(14)+1;

flag5=0;

}

Dsnkorfd(Fd.x,Fd.y,Fd.color);

}

void Snake_Bodyadd()

{if(Snk[0].x==Fd.xSnk[0].y==Fd.y)

{if(Snk[num-1].xSnk[num-2].x)

{num++;

Snk[num-1].x=Snk[num-2].x+20;

Snk[num-1].y=Snk[num-2].y;

Snk[num-1].color=Fd.color;

}

else

if(Snk[num-1].xSnk[num-2].x)

{num++;

Snk[num-1].x=Snk[num-2].x-20;

Snk[num-1].y=Snk[num-2].y;

Snk[num-1].color=Fd.color;

}

else

if(Snk[num-1].ySnk[num-2].y)

{num++;

Snk[num-1].x=Snk[num-2].x;

Snk[num-1].y=Snk[num-2].y+20;

Snk[num-1].color=Fd.color;

}

else

if(Snk[num-1].ySnk[num-2].y)

{num++;

Snk[num-1].x=Snk[num-2].x;

Snk[num-1].y=Snk[num-2].y-20;

Snk[num-1].color=Fd.color;

}

flag5=1;

Score++;

}

}

void PrntScore()

{if(Hscore!=Score)

{setcolor(11);

settextstyle(0,0,3);

outtextxy(490,100,"SCORE");

setcolor(2);

setfillstyle(1,0);

rectangle(520,140,580,180);

floodfill(530,145,2);

Sco[0]=(char)(Score+48);

Sco[1]='0';

Hscore=Score;

setcolor(4);

settextstyle(0,0,3);

outtextxy(540,150,Sco);

}

}

void Timer()

{if(TimerCounter18)

{Time[4]=(char)(Time[4]-1);

if(Time[4]'0')

{Time[4]='9';

Time[3]=(char)(Time[3]-1);

}

if(Time[3]'0')

{Time[3]='5';

Time[1]=(char)(Time[1]-1);

}

if(TureorFalse)

{setcolor(11);

settextstyle(0,0,3);

outtextxy(490,240,"TIMER");

setcolor(2);

setfillstyle(1,0);

rectangle(490,280,610,320);

floodfill(530,300,2);

setcolor(11);

settextstyle(0,0,3);

outtextxy(495,290,Time);

TureorFalse=0;

}

if(Time[1]=='0'Time[3]=='0'Time[4]=='0')

{setcolor(11);

settextstyle(0,0,4);

outtextxy(160,220,"Game Over");

loop:key=bioskey(0);

if(key==Enter)

{cleardevice();

TheFirstBlock();

}

else if(key==ESC) cleardevice();

else goto loop;

}

TimerCounter=0;

TureorFalse=1;

}

}

void Win()

{if(Score==3)

Times++;

if(Times==2)

{cleardevice();

setcolor(11);

settextstyle(0,0,4);

outtextxy(160,220,"You Win");

loop:key=bioskey(0);

if(key==Enter)

{cleardevice();

TheFirstBlock();

key=0;

}

else if(key==ESC) cleardevice();

else goto loop;

}

}

void TheSecondBlock()

{if(Score==3)

{cleardevice();

setcolor(11);

settextstyle(0,0,4);

outtextxy(100,220,"The Second Block");

loop:key=bioskey(0);

if(key==Enter)

{cleardevice();

Initsnake();

Initfood();

Score=0;

Hscore=1;

Snkspeed=8;

num=2;

key=0;

}

else if(key==ESC) cleardevice();

else goto loop;

}

}

void Dsnkorfd(int x,int y,int color)

{setcolor(color);

setfillstyle(1,color);

circle(x,y,10);

floodfill(x,y,color);

}

void Delay(int times)

{int i;

for(i=1;i=times;i++)

delay(15000);

}

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